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It is recommended to play Alkaline with Quakespasm or one of its offshoots (Quakespasm Spiked or vkQuake).
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Mappers for the episode include the following:īal, Bloodshot, bmFbr, Greenwood, Grome, Juzley, Makkon, Mista Heita, Scampie, and zigi.Īlkaline includes an original sound track, from various artists, including the following:Īim To Head, AlekswithaK, Bruno Tortorello, Immorpher, and Nine Inch Nails. Markie - texturing (laser cannon view model enhancement, Bambler) Greenwood - project manager, coding, texturing, level design, etc.īmFbr - assistant manager, coding, texturing, level design, etc.įairweather - modeling & animation (ArachnoFloyd)
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Additionally, many elements have been fixed andĪltered in code to remove bugs/errors and/or to enhance gameplay.įull development kit, including FGD & source code to come soon! The bulk of these elements have been retextured and modified to ensure uniformityĪnd balance throughout the mod. MANY original features from the Alkaline crew
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Features from Copper, progs_dump, and other open source mods The plasma rifle from Iikka "Fingers" Keränen's IKGuns An enemy from from the expansion pack, Dissolution of Eternity Enemies and a weapon from the expansion pack, Scourge of Armagon The Super Enforcer (aka "Lieutenant") from Backwards Compatible The Mega Enforcer & chainsaw from Zerstörer The additional Base enemies from the Rubicon Rumble Pack Some of these additons include the following:
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This mod/map pack includes nine (9) maps (ten, if you include the start map) to enjoy!Īlkaline is a Quake 1 mod & map pack, based on Rubicon 2 by metlslime.Īlkaline greatly expands the enemy roster & adds additional weapons and features.
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You will have a much harder time with Quake if you chose to use another engine.Announcing ALKALINE: the ultimate Base mod for Quake. The Quake Configuration guide expects you to use one of these two engines. They are both actively developed and fantastic choices to play Quake with. DirectQ puts a lot of focus on ease of use and user-friendliness. Quakespasm has more features and a well-tested code base. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). DirectQ runs very well on modern integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Try both to see which one is the best Quake engine for you. They both strive for faithful looks, useful features and support for modern maps and mods. Quakespasm and DirectQ(inactive link: see below) are recommended engines. vkQuake seems popular (it's a Quakespasm fork). Quakespasm is still a good choice, Quakespasm-Spiked probably an even better one.